Next open the map in-game and set a marker to more easily track it on your UI. Then head to the marker just like you would any other location in the game. Many of the delves and dungeons will be next to a road behind wooden or metal doors, while some of them may look like caves nestled in a rock. The thing is huge , and I forgot what I was doing.
The dedicated modders working to bring TES III over to the Skyrim engine are still beavering away at it, and have released an update on their progress.
That takes time, and people with the right sort of skills to do it. At least some of the update video is there to entice people who can help to join in. Personally I've never run out of stuff to do in Morrowind. I got the game on Xbox on launch and still haven't fully completed every main faction questline Temple, Imperial Cult, Imperial Legion, and a couple others I'm probably forgetting. Another big point in Morrowind is that you sort of create your own goals. The world and magic mechanics are so open that it's very flexible in how strong you want your character to be.
I've created several characters that are basically god-tier that would put any character from Skyrim or Oblivion to shame. Less limitations means you can use things at your disposal in much more interesting ways. Last edited by mafilux ; 4 Mar, pm.
I think you're just not looking. Morrowind is a plain surface kind of game that requires you to dig in deeper to see just how complex and great this game really is.
There is a reason morrowind is considered a masterpiece and a gaming classic. Read the various books that tell of how someone died or buried something Want to make a pair of boots that launches you across the map? Go for it. Want a skirt that makes you float and shoots big fireballs?
Wanna rip off merchants? Do it. Wanna raid massive treasury and armory vaults? Wanna hunt vampires or werewolves? Wanna become a vampire or a werewolf?
Wanna battle gods and determine the fate of morrowind? Wanna just live a modest life as a simple trader? Want to go dungeon diving and clear out tombs, caves, daedric ruins, etc? Wanna completely ignore the main quest? All function in accordance to the history of this place. The magic guild has a monopoly on providing magical services and are therefore the only ones who can offer fast travel through magic spells.
Everything is governed by the lore. Which in turn makes this place feel real. Just thinking back on all the different spells and schools you could choose from. Having such a huge diversity made it way more tolerable that the melee combat sucked.
Levitation was such fun spell. Sure it could somewhat break the game, but that was the fun. It just gave you the tools, you could decide to use them or not. I loved that the developers weren't afraid to give the player so much freedom and agency. They gave you the freedom to make the mainquest unsolvable if you decided to kill a person that was relevant to it. Still blows my mind. Also Morrowind is still king when it comes to how to reward players for their exploration.
It had a nice balance of unique and more common items that you could find. There was just one Dremora armor in the whole of Morrowind, Every single piece of the armor was located in a different place. I'm a full on fanboy for this game haha. Telvanni forever. Aeana said:. A lot of the things described here are also done expertly in the Gothic games , and they came out around the same time.
Tuco Benedicto Pacifico Member. Oct 31, 5, I'm still waiting for a modern open world to match what Ultima VII did almost 30 years ago. And I don't think there's any TES anywhere near as good as Gothic 2 when it comes to world building, pacing and distribution of content.
Buckle Member. Oct 27, 32, The art design and lore of Morrowind is so much more interesting than Oblivion and Skyrim. I prefer just about everything else from those two games though, particularly Skyrim. Vvardenfell felt very wonderfully alien and bizzare compared to Cyrodiil and Skyrim which was more traditional fantasy.
No Depth Member. Factions and Houses. In Morrowind, there are obvious ramifications as well as benefits to making your choice to join either a House or a Guild Faction. Under normal circumstances, you cannot push through the ranks of the Thieves guild without eventually becoming a sworn enemy of the Fighter Guild for instance. Same with the political houses. You are given leeway to decide after a few minor questlines to feel out which to join, but there is a point where your decision is locked in and the world will take notice.
I loathed how Oblivion and Skyrim scaled it all back and allowed you freedom to max them all. Your can't just become the god king of everything in Morrowind, nor should you ever.
The roleplay was entirely lost in favor of checklist mentality. Fanto Is this tag ok? I don't have much to add that hasn't been mentioned already. I just wanted to say that Morrowind is my favorite WRPG of all time, and it is a damn shame that Bethesda will never make another game anywhere close to as good as it. DeadPhoenix Member. The biggest mistake I ever made was the time I decided I would stop playing morrowind and wait for oblivion, assuming it would be a bigger, more up to date version of MW.
Then oblivion came out and it removed everything I actually liked about the previous game. Then beth went on to be terrible in just about every way possible, but I'll leave that for another topic. PensivePen Member. TheIdiot Banned. Great post OP. Morrowind was special and a game that rewarded patience, memory, exploration, persistence, curiosity etc. Skyrim and to a lesser degree Oblivion held the players hand way too much to make it a rewarding experience. Sure, they're fun games well, I have my issues with Skyrim but it was good for what it was but pretty underwhelming as far as RPGs are concerned.
It completely flattened the open world, and made exploration pointless. Oct 25, 2, Masquerader Banned. Nov 4, 1, I only played Morrowind last year for the first time. Oblivion blew my then-young mind to the extent that Morrowind blew minds when it came out, for what it's worth. That said, y'know what? After a lot of thinking, I ultimately decided that I preferred Morrowind. Firstly, it's aesthetically gorgeous. The lands of Cyrodiil and Skyrim are vast, nice, and memorable.
But Morrowind is all that AND unique, too. I absolutely loved exploring the place. My only issue is the generic caves which only really got partially fixed come Skyrim anyways and the like, because it's truly pretty outdoors.
The architecture is similarly impressive, and though I have always preferred the Ayleid ruins over the Dwemer ones, it's still awesome. Secondly, I think that the story of the Nerevarine is better than that of the Champion of Cyrodiil though I appreciate how you're moreso a low-key messiah in Oblivion instead of the usual and Dragonborn.
I personally liked rising through the ranks of the Telvanni, then going through the main quest and finding out how my prior faction interactions seemed to affect my progress in it. The quests are confusing at times, but often fascinating enough. I also like how often I get called an N'wah. Finally, I like the depth of the game. The armour system is more complex, as is the faction system.
Those two parts really stuck out to me I was kinda shocked by how good the factions were, seeing as the factions are nonetheless still strong points of the subsequent ES games, and yet they suck in comparison. I like how there's a faction for basically every playstyle. If the gameplay was remotely bearable it isn't, and I even liked the gameplay of the Baldur's Gate games, for fuck's sake , then it'd beat out Fallout: New Vegas for my favourite Bethesda-produced game.
But it's not. It stopped me from getting into it properly 3 times. Masquerader said:. Byvar Member. Oct 26,
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