After all, they could easily create a Demon Hunter with only skills that expend but not generate Hatred. Or a Monk with no melee skills. Or a Wizard with only Signature Spells. The horror! Of course, this rings hollow when you consider skill choices can be reversed at any time. There really is no danger of anyone messing up that badly, and any damage dealt could be un-dealt in a matter of seconds. Will you create a summons-only Witch Doctor?
The world is now your oyster. This is the best game EVER created. Does it makes the rest irrelevant or what Kikes are in charge of Activision fyi. While normally I am amused by comment flame wars I am actually for the first time personally disappointed. If you have a problem with a specific person, you should talk to them. If you have a problem with a government or political party, you should lobby your representatives or write to their consulate. Also, anti-Semitism. Lol, this game is terrible.
Ive put in some hours into d3, and already gone back to playing D2. This was such a massive disappointment its unreal. Consider this irony, but this article nudged me more into downloading D3 by telling me there WAS a helicopter parent setting. I have little time to begin with. VERY hard. Me happy. Well I appreciate your honesty, especially contrasted to players who act like the default settings are the best for everybody. As I stated back in my last D3, article, I understand why all the changes were made, I just personally did not want them.
That said, having the option to circumvent some of them is welcome. At least Blizzard gives the advanced player the option to work out their very own build. A company like EA would probably just shove the presets down your throat and leave you to choke on them. I have to redeem myself, I turned on Elective Mode before level Now it makes a lot more sense why people would want elective mode to me. I noticed something about the gaming community, more-so focusing on the Diablo community.
This article is complaining about how the game is made by default, easier for new players. I just wasted a minute of my life reading yet another article about something so insignificant, it makes me wonder if the people that run this website have a life outside of the computer. If you want to critique a game, learn to understand how much time and effort it takes going into creating games, the marketing it takes, etc.
Good luck in life! Oh please. Why does that mean the writers have no lives outside of computers? Good luck in life? Come on. It deserves hardcore criticism because Blizzard had 11 years to work on it. Settle down, you were able to log on within a couple of hours of the game going live which in itself is quite a feat.
The Beta stress test still produced a whole bunch of bugs that have since been fixed but you don't know about…because they've been fixed. The servers dying in the ass as millions of internet nerds log on at the same time was something they saw coming but realistically could do nothing about.
Some quick tips if you didn't play in the beta or just may not know: 1 Don't vendor your blue items even if they suck. You unlock the blacksmith fairly early in the game and he can melt down blue or better quality items into raw crafting mats. These mats can be used to make other items and later on gems.
They can also be sold on the Auction House and will always be in demand The Blacksmith is also account bound so if you make a new character he transfers across. By default it's located under C:ProgramDataBattle. Heh, this is kind of like how Windows hides file extentions by default. Why would you do such a thing?! Because renaming. And whom among us could resist that?!
It does too load in internet explorer. Without it, character builds were reduced to a […]. I have a 54 Barb in Hell and I just now figured this out.
Nice job explaining it Blizz. Not so much as a popup window for it. I disagree regarding your comments about the default setting for Elective Mode. Because of WoW, a lot of people who play it will likely try Diablo for the first time. Think about how many subscribers that potential Diablo III playing pool contains. Now, consider how many people that play WoW are casual players, or first time players, or people who play to have fun, not caring about UI, or macros, or damage meters.
You have to admit, there are a lot of those. In this case, majority rules, and Blizzard expects the smarter-than-the-average-bear players to discover the setting and use it to their advantage. I was frustrated by the UI until I discovered it, but I think they did it the right way.
I guess I come from another planet of thinking, here. To me, Diablo feels streamlined, fun, yet still in many respects deep. To compare it to WoW would be irrelevant.
It wants you to have a good time, and if you want it to be deep … if you want it to last for hours on end hence the nightmare and hell modes … and keep leveling up … you can play it that way. The rest is pretty self explanatory as it gives you all the UI tools to make your choices in the skill selection window. The only truly annoying thing D3 does is auto drop a new skill onto your UI bar, always being the same one per new slot even in elective mode. It really needs to just alert the player a new slot is ready to put a skill in instead of seemingly forcing one into the slot by default.
Still says number of posts: 0. OP, enjoy your freedom. I learned it quite early when I was getting into this game. It is rather amusing?
Oh my god. All this time wasted. I was seriously under the impression it was a trade off kind of thing. Still says number of posts: 0 OP, enjoy your freedom. Numerous others…. Most likely because the core code was written that way. Blizzard policy is most likely this: "Patch the game, never rewrite the core code.
0コメント